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The Death Gate Cycle Series Epub Files: How to Read Them on Any Device



The Death Gate Cycle Series Epub Files




If you are looking for a fantasy series that will take you to different worlds, introduce you to fascinating characters, and challenge you with complex themes, then you might want to check out The Death Gate Cycle series by Margaret Weis and Tracy Hickman. This series consists of seven books that were published between 1990 and 1994. In this article, we will give you an overview of what this series is about, who are the authors behind it, what are the main plot points, characters, worlds, and themes of the series, and why you should read it if you love fantasy.




The Death Gate Cycle Series Epub Filesl


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What is The Death Gate Cycle series?




The Death Gate Cycle series is a heptalogy (a series of seven books) of fantasy novels written by Margaret Weis and Tracy Hickman. The main conflict is between two powerful races, the Sartan and the Patryns, which branched off from humans following a nuclear/anti-matter holocaust. Centuries prior to the events of the series, the Sartan attempted to end the conflict by sundering the Earth into four elemental realms, and imprisoning the Patryns in a fifth prison world, the Labyrinth. The Sartan took up stewardship of the elemental realms, but soon mysteriously lost contact with each other and disappeared. Centuries later, a Patryn known as Xar escaped the Labyrinth, and started returning to rescue others. He learned how to access the other worlds, using the eponymous portal called the Death Gate, and dreamed of freeing all his people from the Labyrinth and conquering the other worlds. The books follow the fiercely independent Haplo, a Patryn agent sent to scout the elemental worlds and throw them into chaos in preparation for his Lord's conquest of them. Along the way, he encounters various allies and enemies, and discovers secrets that will change the course of history.


Who are the authors of The Death Gate Cycle series?




The authors of The Death Gate Cycle series are Margaret Weis and Tracy Hickman, two of the most prolific and influential fantasy writers of our time. They are best known for their collaboration on the Dragonlance series, which is one of the most popular and successful fantasy franchises ever created. They have also written other fantasy series together, such as The Darksword Trilogy, The Rose of the Prophet Trilogy, The Sovereign Stone Trilogy, and The Dragonships of Vindras. They have also written several standalone novels and short stories, as well as books for other genres, such as science fiction, horror, and historical fiction.


Margaret Weis was born in 1948 in Missouri, USA. She graduated from the University of Missouri with a degree in creative writing and literature. She worked as an editor for several publishing companies before joining TSR, Inc., the company that produced the role-playing game Dungeons & Dragons. There, she met Tracy Hickman, who was also a game designer and writer. They decided to work together on a series of novels based on the Dragonlance setting, which they co-created with Laura and Terry Hickman. The first book, Dragons of Autumn Twilight, was published in 1984 and became an instant bestseller. Since then, they have written over 30 books for the Dragonlance series, as well as creating other fantasy worlds and stories.


Tracy Hickman was born in 1955 in Utah, USA. He grew up in a Mormon family and served a mission in Indonesia. He studied at Brigham Young University, where he met his wife Laura. They married in 1977 and have four children. Tracy Hickman started writing stories at a young age and was influenced by authors such as J.R.R. Tolkien, C.S. Lewis, and Ray Bradbury. He joined TSR, Inc. in 1982 as a game designer and writer. He met Margaret Weis there and they began their collaboration on the Dragonlance series. He has also written several solo novels, such as The Immortals, The Bronze Canticles, and Wayne of Gotham.


What is the plot of The Death Gate Cycle series?




The plot of The Death Gate Cycle series is complex and epic, spanning seven books and five worlds. Here is a brief summary of each book:


Dragon Wing (1990)




In this book, we are introduced to Haplo, a Patryn who has escaped from the Labyrinth with a rune-covered body and a dog companion. He is sent by his lord Xar to Arianus, the Realm of Sky, where air is scarce and people live on floating islands. There, he meets Hugh the Hand, a notorious assassin hired to kill Bane, a mysterious child with a powerful destiny; Alfred, a timid Sartan who befriended Bane; Zifnab, a senile but wise wizard who guided Haplo; and Sinistrad, Bane's father and a powerful elven mage who planned to use his son to control Arianus.


Elven Star (1990)




In this book, Haplo travels to Pryan, the Realm of Fire, where the sun never sets and plants grow wildly. There, he meets Paithan Quindiniar, an elven trader who sought to explore Pryan; Roland Damasco, a human thief who joined Paithan's expedition; Rega Sun-Runner, a human rebel leader who fought against the elves; Grundle, a dwarven female who loved Roland; Jarre, a dwarven historian who recorded their adventures; Zifnab, who reappeared with his dragon Fizban; and Drugar, a mysterious dwarf who knew secrets about Pryan.


Fire Sea (1991)




In this book, Haplo visits Abarrach, the Realm of Stone, where life is dying and necromancy is practiced. There, he meets Alfred again, who was transported to Abarrach by Zifnab; Xar, Fire Sea (1991)




In this book, Haplo visits Abarrach, the Realm of Stone, where life is dying and necromancy is practiced. There, he meets Alfred again, who was transported to Abarrach by Zifnab; Xar, who followed Haplo through the Death Gate; Kleitus, the leader of the Sartan on Abarrach who experimented on the dead; and Jera, a Sartan woman who loved Kleitus and helped Haplo and Alfred.


Serpent Mage (1992)




In this book, Haplo travels to Chelestra, the Realm of Water, where sea creatures and dragons dwell. There, he meets Bane again, who was revealed to be a child of both Sartan and Patryn blood; Alfred again, who was summoned by Bane; Olive, a human woman who was Bane's mother and Hugh's lover; Hugh again, who was hired by Xar to kill Bane; and Iridal, an elven woman who was Bane's aunt and Sinistrad's wife.


The Hand of Chaos (1993)




In this book, Haplo returns to Arianus, the Realm of Sky, where a war has broken out between the elves, humans, and dwarves. There, he meets Alfred again, who was sent by Zifnab to stop the war; Marit, a female Patryn who loved Haplo and escaped from the Labyrinth; Samah, the leader of the Sartan and Alfred's father who awakened his people; and Sang-drax, a sinister being who manipulated both sides.


Into the Labyrinth (1993)




In this book, Haplo goes back to the Labyrinth, the prison world of the Patryns, where he faces his past and his future. There, he meets Xar again, who planned to use Bane's power to open the Seventh Gate; Bane again, who was kidnapped by Xar and Sang-drax; Zifnab again, who revealed his true identity and purpose; and Fizban again, who showed his true form and power.


The Seventh Gate (1994)




In this book, Haplo enters the Seventh Gate, the portal to the unknown world where the Sartan and Patryns originated. There, he meets Alfred again, who joined him in his quest; Xar again, who pursued him with his army; Samah again, who opposed him with his forces; and Sang-drax again, who revealed his master plan and his master.


Who are the characters of The Death Gate Cycle series?




The characters of The Death Gate Cycle series are diverse and complex, each with their own personality, background, motivation, and development. Here are some of the main characters:


Haplo




Haplo is the protagonist and a Patryn agent sent by Xar to scout the elemental worlds. He has a rune-covered body that gives him magical abilities, such as healing, shapeshifting, and creating illusions. He also has a dog companion that can sense danger and emotions. He is fiercely loyal to Xar, but also independent and curious. He often questions Xar's motives and methods, and develops a sense of compassion and morality. He befriends several people from different races, such as Alfred, Bane, Zifnab, Hugh, Marit, and others. He also falls in love with Marit, a female Patryn who escaped from the Labyrinth. He is conflicted between his duty to Xar and his desire for peace. He plays a crucial role in the final confrontation between the Sartan and Patryns.


Xar




the other worlds. He is a charismatic and ambitious leader, who believes that he is doing what is best for his people. He is ruthless and cunning, but also has a soft spot for Haplo, whom he considers his son. He is obsessed with finding the Seventh Gate, which he thinks will grant him ultimate power and knowledge.


Alfred




Alfred is a timid Sartan who befriended Haplo and Bane. He is one of the few Sartan who remained awake after sundering the world, but he has no memory of his past or his magic. He is clumsy and cowardly, but also kind and loyal. He often stumbles into trouble and danger, but also proves to be helpful and resourceful. He learns to use his magic gradually, and discovers that he is the son of Samah, the leader of the Sartan. He becomes Haplo's friend and ally, despite their racial differences.


Bane




Bane is a mysterious child with a powerful destiny. He is the son of Sinistrad, an elven mage who planned to use his son to control Arianus, and Olive, a human woman who was Hugh's lover. He is also a child of both Sartan and Patryn blood, which gives him immense magical potential. He is spoiled and arrogant, but also curious and intelligent. He manipulates people with his charm and magic, but also shows signs of affection and remorse. He bonds with Haplo, Alfred, Zifnab, and Fizban, who try to protect him from Xar and Sang-drax.


Zifnab




Zifnab is a senile but wise wizard who guided Haplo in various worlds. He is accompanied by his dragon Fizban, who often argues with him. He appears to be crazy and harmless, but he actually knows more than he lets on. He makes references to various books, movies, and historical events from Earth, which confuse and amuse Haplo and others. He reveals his true identity and purpose in the later books.


Hugh the Hand




Hugh the Hand is a notorious assassin who worked for Xar. He was hired to kill Bane, but he changed his mind after meeting him and Olive. He became Bane's protector and Olive's lover, but he was betrayed by Bane and killed by Xar. He was resurrected by Zifnab in Chelestra, where he joined Haplo's group. He redeemed himself by sacrificing his life to save Bane from Sang-drax.


Marit




Marit is a female Patryn who loved Haplo and escaped from the Labyrinth. She was captured by Xar, who tortured her and erased her memories of Haplo. She was sent to Arianus to spy on Haplo, but she regained her memories and feelings for him. She rebelled against Xar and joined Haplo's side. She fought bravely in the final battle against Sang-drax.


Samah




Samah is the leader of the Sartan and Alfred's father. He was the one who decided to sunder the world and imprison the Patryns in the Labyrinth. He believed that he was doing what was necessary to restore balance and harmony in the world. He awakened his people in Arianus after centuries of sleep, but he found out that his plan had failed and that the world was in chaos. He opposed Xar's invasion and tried to stop him from opening the Seventh Gate.


Sang-drax




Sang-drax is a sinister being who manipulated both sides of the conflict. He appeared as a Patryn to Xar, as a Sartan to Samah, and as a dragon to Zifnab. He pretended to be their ally, but he actually worked for a greater evil force that wanted to destroy both races. He kidnapped Bane and used his power to open the Seventh Gate. He was defeated by Haplo and his friends in the final confrontation.


What are the worlds of The Death Gate Cycle series?




The worlds of The Death Gate Cycle series are five distinct and unique realms that were created by the Sartan when they sundered the Earth. Each realm is based on one of the four classical elements: air, fire, earth, and water. The fifth realm is the Labyrinth, a prison world for the Patryns. Here are some details about each world:


Arianus




Arianus is the Realm of Sky, where air is scarce and people live on floating islands. The islands are divided into three levels: the High Realm, where the elves and some humans live; the Mid Realm, where most humans and some dwarves live; and the Low Realm, where the gegs (a subrace of dwarves) live. The High Realm is rich and beautiful, but also arrogant and oppressive. The Mid Realm is poor and chaotic, but also diverse and creative. The Low Realm is industrial and orderly, but also ignorant and exploited. The main source of conflict in Arianus is the water supply, which is controlled by the elves and coveted by the others.


Pryan




Pryan is the Realm of Fire, where the sun never sets and plants grow wildly. The world is a hollow sphere, with four miniature suns at the center and a forest covering the inner surface. The forest is inhabited by various creatures, such as elves, humans, dwarves, trolls, tytans, and dragons. The elves live in the topmost branches of the trees, where they have built magnificent cities. The humans live in the lower branches, where they have formed nomadic tribes. The dwarves live in the roots of the trees, where they have carved out tunnels and mines. The trolls live in the dark spaces between the roots, where they have become savage and cannibalistic. The tytans are giant mindless beings who wander around the forest, destroying everything in their path. The dragons are ancient and powerful beings who guard the secrets of Pryan.


Abarrach




the survival of the living, who depend on a rare substance called lazar to sustain their existence.


Chelestra




Chelestra is the Realm of Water, where sea creatures and dragons dwell. The world is a hollow sphere, filled with water and air bubbles. The water is inhabited by various creatures, such as humans, elves, dwarves, menschbats, seamoons, and dolphins. The humans live in a bubble called Drevlin, where they have built a city on a giant turtle. The elves live in a bubble called Elvandar, where they have grown a forest on a giant whale. The dwarves live in a bubble called Dwarvendar, where they have forged a fortress on a giant shark. The menschbats are winged creatures who live in caves and prey on the others. The seamoons are luminous beings who communicate telepathically and create illusions. The dolphins are intelligent and friendly beings who help the others. The air bubbles are inhabited by dragons, who are ancient and powerful beings who guard the secrets of Chelestra.


The Labyrinth




The Labyrinth is the prison world of the Patryns, where danger lurks at every turn. The world is a maze of traps, monsters, and illusions, designed to test and torment the Patryns. The Patryns have to survive and escape the Labyrinth, using their rune magic and their wits. The Labyrinth is also alive and sentient, and it changes according to the Patryns' actions and emotions. The Labyrinth has four levels: the outer level, where the Patryns enter; the second level, where the Patryns face physical challenges; the third level, where the Patryns face mental challenges; and the fourth level, where the Patryns face spiritual challenges. The fourth level is also where the Death Gate is located, which allows access to the other worlds.


The Nexus




The Nexus is the home world of the Patryns, where Xar built his fortress. The world is a barren and desolate place, with no life or magic. The only thing that grows there is a black rose, which symbolizes Xar's power and ambition. The Nexus is connected to the Labyrinth by a portal called the Vortex, which Xar uses to transport his people from the Labyrinth to the Nexus. The Nexus is also where Xar keeps his library of books, which contain his knowledge and secrets.


The Sartan Worlds




The Sartan Worlds are the hidden worlds of the Sartan, where they retreated after sundering the world. They are four worlds that correspond to the four elemental realms: Arianus Minor, Pryan Minor, Abarrach Minor, and Chelestra Minor. They are smaller and more stable versions of their counterparts, with no conflicts or dangers. The Sartan Worlds are connected by portals called Sartan Gates, which only the Sartan can use. The Sartan Worlds are also where the Sartan keep their records of history and magic.


What are the themes of The Death Gate Cycle series?




The themes of The Death Gate Cycle series are deep and thought-provoking, exploring various aspects of human nature and morality. Here are some of the main themes:


Balance




Balance is a recurring theme in Weis and Hickman's works, and it is especially prominent in The Death Gate Cycle series. The series shows how balance is essential for the harmony of the universe, and how imbalance leads to chaos and destruction. The series also shows how balance can be achieved through cooperation and understanding, rather than domination and conflict.


Choice




Choice is another important theme in The Death Gate Cycle series. The series shows how choice affects the fate of individuals and races, and how choice can be influenced by factors such as destiny, free will, circumstance, emotion, and morality. The series also shows how choice can be a source of empowerment or regret, and how choice can be a responsibility or a burden.


Identity




Identity is a central theme in The Death Gate Cycle series. The series shows how identity is shaped by factors such as race, culture, history, memory, magic, and personality. The series also shows how identity can be a source of pride or shame, and how identity can be a challenge or a gift.


Power




Power is a dominant theme in The Death Gate Cycle series. The series shows how power is used by different races, factions, and individuals, and how power can be a force for good or evil, a tool for creation or destruction, a means for control or freedom, and a goal for ambition or altruism.


Sacrifice




Sacrifice is a poignant theme in The Death Gate Cycle series. The series shows how sacrifice is made by different characters, for different reasons and causes, and how sacrifice can be a gesture of love or hate, a price for peace or war, a duty for honor or guilt, and a necessity for survival or salvation.


Conclusion




In conclusion, The Death Gate Cycle series is a masterpiece of fantasy literature that deserves to be read by all fans of the genre. The series offers a rich and diverse story that spans seven books and five worlds, with complex and compelling characters, themes, and conflicts. The series also showcases the talent and creativity of Margaret Weis and Tracy Hickman, two of the most influential and prolific fantasy writers of our time. If you are looking for a fantasy series that will take you to different worlds, introduce you to fascinating characters, and challenge you with complex themes, then you should definitely check out The Death Gate Cycle series.


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